Recently I was able to get some free time I can dedicate to the mod beyond just regular keeping lights on after game updates.
I won’t go deep into details, otherwise this post will also be stuck in drafts forever. Let’s jump to the roadmap. I have some requests here and there, I have some ideas of my own, and I’m trying to organize it into a some reasonable list of next steps.
I also found out that I never got any emails from github, so sorry guys who posted issues or PRs. I’ll try to tidy up there as well.
For now the first priority is to fix issue happening for some people diring the game startup, when the custom step of planetary ruins clashes with flow changes made by other mods. And fixing issue with missing quest features (i.e. terminal for terminal hacking quest being overwritten by ruins sometimes)
After this I’ll use power of AI to add more settings, whitelists and blacklists. I couldn’t start this for a long time because of the amount of boilerplate code and tedious formatting of the settings page, but now it’s finally a piece of cake.
Let’s start with small steps.